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About the game

Alibi, a daily logic-deduction casebook

Someone died overnight in a house full of people. You get the household’s statements, a small cast of suspects, a handful of implements, and a set of rooms. Put every person and every piece of evidence back where the statements say they must have been, and the room holding both the killer and the weapon marks itself. You never accuse anyone — you reconstruct the evening, and the accusation is what’s left over.

Written by Shawn Liu, founder & puzzle designer.

Opening moves

How to open a case

Don’t hunt for the killer. Hunting for the killer is the slowest route through an Alibi case, because the killer is not a thing the clues talk about — they talk about where people and objects were. Solve the arrangement and the accusation arrives on its own.

  • Start where the room is narrowest. Find the person or implement that the fewest clues leave any freedom for, and pin that first. One forced placement usually cascades — the next two or three fall out of it without any new reading.
  • Trust the statements completely. Every clue is true, so a contradiction is never the case file lying to you. It means one of your own placements is wrong. When two clues fight, back out the most recent thing you committed rather than re-reading the rail.
  • Work the negatives. A clue that rules a room out is worth as much as one that rules a room in, and it’s easier to overlook. Eliminations are what collapse the grid.
  • Commit what’s certain. Locking a placement isn’t a guess you’re gambling on — it’s how you make the next inference visible. Hold everything in your head and the case gets harder, not safer.

Those are the openers. The full method — including the one move the solver makes on every clue that almost nobody makes by hand — is on the strategy page, worked through a real case. The five clue types, the exact wording conventions, and a case walked end to end are on the how-to-play page. The interactive tutorial runs the same ground on a real, small case.

How it’s made

Every clue in the file is load-bearing

Alibi cases are built backwards. The generator picks the answer first — who was where, which implement was where — and only then works out what could truthfully be said about it. It enumerates every statement that is true of that arrangement, which is typically hundreds, and starts selecting from that pool, keeping the clues that collapse the possibilities fastest, until exactly one arrangement survives.

Then it does the part that matters most to you: it walks back through the clues it just chose and throws away every one whose removal would still leave the case uniquely solvable. What’s left is a file with no padding in it. If a statement is on the rail, you need it — there is no decorative clue in an Alibi case, and nothing is there to waste your time. A case that somehow comes out ambiguous anyway is discarded and rebuilt from a new seed rather than shipped.

One more deliberate omission: the daily cases never include a statement that simply places someone in a room. That kind of clue is allowed by the engine and generated into the pool, but the daily difficulty bands filter every one of them out before a case ships. Nothing in the file hands you an answer — every placement you make is one you derived. It’s the same commitment behind the other three games, written up in no-guessing puzzles.

The rhythm

A week of casework

A new case lands every day at midnight Eastern. Behind the week sits a ten-band difficulty ladder, in the tradition of the Inspector Parker casebooks; the daily rotation walks Monday to Sunday across seven of those bands, skipping the ones that would put two similar cases back to back. Monday is open-and-shut. Sunday is not. The remaining bands are held back for special days and for a harder mode with a bigger grid — the daily cases stay inside a three-by-four board on purpose, because the pleasure here is depth of reasoning rather than bookkeeping.

The last seven days stay free in the archive. Older cases, back to launch in May 2026, come with a subscription. If you want the same kind of deduction on a grid instead of in a house, Griductive is next door.

Questions

Before you start

Do I need an account to play?
No. Today’s case is free and opens without a sign-in. An account syncs progress across your devices and unlocks the back catalogue, but the day’s case never asks for one.
Can I get a case wrong and lose?
No. Alibi has no lives and no fail state — a wrong placement just doesn’t lock, and you keep going. Mistakes and hints are counted only to decide whether the solve was flawless, which is worth a small celebration and nothing more.
Could two different arrangements both fit the statements?
No, and that’s enforced rather than hoped for. A case is only published once the generator has confirmed that exactly one arrangement satisfies every clue; if a candidate turns out ambiguous it’s thrown away and rebuilt.
Is any of the household lying?
Never. Every statement on the rail is true. If two clues seem to contradict each other, one of your placements is wrong — the case file isn’t playing games with you.