How to Play Solitile
Draw, sort, and clear every family of word cards into crowned slots in as few moves as you can — a daily word-association solitaire.
A daily word-association solitaire. Each deal scatters a handful of families — a category card plus its words. Open every family on a crowned slot, file all of its words home, and clear the board. Every deal can be solved, so the game is to untangle it in as few moves as you can.
How it works
Two moves make the whole game. A crowned card dropped on an empty slot opens that family; its words then drag home into the slot one by one. Fill the last word and the family is complete — the slot pops, clears, and frees up for the next family.
- Tap the pile to flip its top card face-up into play.
- Drag a face-up card, or the pile’s top card, onto a slot or a column.
The cards & the board
- Crowned card (a family).
- Names a family and is the only card that can open a slot.
- Word card.
- One member of a family. It goes home into its family’s open slot, or waits in a column until then.
- Slot.
- A goal. There are only three, shared by every family — a crown opens one, it fills
1/2,2/2…, then pops and clears the moment the family is complete. - Columns (the tableau).
- Your workspace. The deal stacks cards here — all but each column’s top card start face-down — and you park spare cards here while you juggle.
- The pile (stock & waste).
- Your face-down draw stack. Flipping the top card lays it face-up on the waste beside it, ready to drag.
- Moves.
- The counter top-left. Every flip and every drag adds one — it only climbs. It is a score to keep low, not a limit you can bust.
- Recycle.
- When the draw stack runs dry, flip the spent waste back into a fresh pile. This one action is free — it costs no move.
Watch out for
Walk one through
A tiny two-family deal — Fruit = Pear + Plum, Metal = Iron + Gold. Fruit’s crown, Pear, and Metal’s crown (with Iron already stacked on it) start in the columns; Plum and Gold wait in the pile. Here the sequence, not the matching, is the puzzle.
Open Fruit
Drag Fruit’s crown onto an empty slot. It opens at0/2. move 1Reaching for Pear first?An empty slot only accepts a crown. Open the family, then feed it.File Pear, then draw for Plum
Drag Pear home →1/2. Now flip the pile to bring Plum up to the waste. moves 2–3That flip counts.Plum isn’t on the board yet, so you must flip the pile to reach it — and the flip itself is a move. Don’t flip just to look around.Complete Fruit
Drag Plum onto the slot →2/2. Fruit pops, and the slot empties and frees up again. move 4The slot clears completely.Slots are shared, so finishing one hands that goal straight to the next family.Open Metal in one move — the crown carries Iron
Grab Metal’s crown (Iron is stacked on it) and drop the pair on the free slot →1/2. move 5Grab the crown, under Iron.Lift Metal’s crown and Iron rides along — the slot opens and Iron files in the same move. Grab Iron on top instead and you’d only move Iron.Draw Gold and finish
Flip the pile for Gold and drag it home →2/2. Metal completes, the board is clear — solved in 7 moves. moves 6–7
Clearing the board
Clear every family — all its words sorted into its crowned slot — and the board is solved. There’s nothing to run out of: every deal is built to be solvable, so your only real score is how few moves it took.
A fresh deal lands daily at midnight Eastern Time. The week ramps up — Monday deals five families; by Sunday it’s seven, some running up to eight words each — so later boards ask for more juggling of the three shared slots.